Type Mod Technical Name 3d_armor License LGPL-2. View community ranking In the Top 10 of largest communities on Reddit Very original shitpost. My experience with Antimatter Dimensions. Supported games are determined by an algorithm, and may not be correct. View community ranking In the Top 10 of largest communities on Reddit. Armor pieces only reduce damage from 5 to 4 regardless of armor group settings. You can do nasty tricks, but you wont get real plug and play working without steadily creating more and more load. ![]() Armor 'Level' uses armor_groups = values on sharks and other creatures that are listed as having fleshy damage groups. If you plug in a gamepad while minetest is running, it wont work.IMPORTANT: The apps I am going to post MAY or MAY NOT be Minetest forks which MAY or MAY NOT be legit. A few apps look legit (Minetest mentioned, sources+license given) while some apps look fishy or their status is simply not clear. Renaming to armor_uses, or if you still want to keep the inverse wear relationship something like armor_weakness, armor_fragility, or armor_frailty. Some apps seem quite obviously to be Minetest forks while other just look similar and it is not clear. armor_use should actually reflects how many uses the piece has, instead of the inverse approx(65535/armor_use), where higher numbers lead to faster item degredation. ![]() armor_heal should be renamed to armor_blockchance ( similar to all RPGs), with cumulative armor set values being capped at 100, and adding a percent symbol in the UI.:D Many of these Minetest forks come and go rather quickly. Aside from what The32bitguy said, and making sure its JIT-able, I would like to suggest some very simple wording changes that improve clarity on any mods with armor or weapons. Minetest is a community-driven free software project and we are way too proud of ourselves to ever need something like ads or in-app-purchases.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |